first commit
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commit
3c5880bcf3
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp12e]
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platform = espressif8266
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board = esp12e
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framework = arduino
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monitor_speed = 115200
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## Flood Notification App (Esp8266 Controller)
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### this is the script for esp8266 connected to 2 water level sensor and a ultrasonic sensor.\nIf the water reach the first water level sensor then "warning",
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### If reach second water level then danger and the water is measure by ultrasonic
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### the value is send to node js server
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### then it will be display to a flutter app.
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![alt text](image.png)
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#include <Arduino.h>
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#include <ESP8266WiFi.h>
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#include <ESP8266HTTPClient.h>
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#define WATER_SENSOR_1_PIN D2 // First water level sensor
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#define WATER_SENSOR_2_PIN D5 // Second water level sensor
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#define TRIG_PIN D3 // Ultrasonic sensor trig pin
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#define ECHO_PIN D4 // Ultrasonic sensor echo pin
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#define LED_PIN D0 // Using D0 (GPIO16) for the LED
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const int ledPin = 5;
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const float SCALE_FACTOR = 10.0; // Scale factor for 10 cm to 1 meter
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// wifi
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// const char *ssid = "Bismillah";
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// const char *password = "1234567890";
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const char *ssid = "KARAN";
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const char *password = "12345679";
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WiFiClient client;
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void setup()
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{
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Serial.begin(115200);
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pinMode(ledPin, OUTPUT);
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pinMode(WATER_SENSOR_1_PIN, INPUT);
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pinMode(WATER_SENSOR_2_PIN, INPUT);
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pinMode(TRIG_PIN, OUTPUT);
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pinMode(ECHO_PIN, INPUT);
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digitalWrite(ledPin, LOW);
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WiFi.begin(ssid, password);
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while (WiFi.status() != WL_CONNECTED)
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{
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delay(500);
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Serial.println("Connecting to WiFi..");
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}
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Serial.println("Connected to the WiFi network");
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Serial.println(WiFi.localIP());
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Serial.println("Starting up...");
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digitalWrite(ledPin, HIGH);
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}
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void loop()
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{
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if (WiFi.status() == WL_CONNECTED)
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{
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digitalWrite(ledPin, HIGH);
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// Check water level sensors
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int waterSensor1State = digitalRead(WATER_SENSOR_1_PIN);
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int waterSensor2State = digitalRead(WATER_SENSOR_2_PIN);
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if (waterSensor2State == HIGH)
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{
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Serial.println("Danger: Water level at full height!");
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}
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else if (waterSensor1State == HIGH)
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{
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Serial.println("Warning: Water level reaching high!");
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}
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else
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{
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Serial.println("Normal: Water level is below warning level.");
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}
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// Measure distance using ultrasonic sensor
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long duration, distance;
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digitalWrite(TRIG_PIN, LOW);
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delayMicroseconds(2);
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digitalWrite(TRIG_PIN, HIGH);
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delayMicroseconds(10);
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digitalWrite(TRIG_PIN, LOW);
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duration = pulseIn(ECHO_PIN, HIGH);
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distance = duration * 0.034 / 2; // Calculate the distance in cm
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float water_height = 0;
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if (waterSensor2State == HIGH)
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{
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// Adjust distance for simulation scale
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float scaledDistance = distance * SCALE_FACTOR;
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// Calculate the water height
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float waterHeight = 100 - scaledDistance; // Assuming sensor is 100 cm above the water base
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Serial.print("Water Height: ");
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Serial.print(waterHeight / 100); // Convert to meters
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Serial.println(" m");
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water_height = waterHeight / 100;
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}
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String jsonSend = "{\"water_height\": " + String(water_height) + ", \"warning_level\": " + String(waterSensor1State) + ", \"danger_level\": " + String(waterSensor2State) + "}";
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Serial.println(jsonSend);
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HTTPClient http;
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// http.begin(client, "http://192.168.20.45:3005/");
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http.begin(client, "http://banjir-notif.kicap-karan.com/");
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http.addHeader("Content-Type", "application/json");
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int httpResponseCode = http.POST(jsonSend);
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if (httpResponseCode > 0)
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{
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Serial.print("HTTP Response code: ");
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Serial.println(httpResponseCode);
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}
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else
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{
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Serial.print("Error code: ");
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Serial.println(httpResponseCode);
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}
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// Free resources
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http.end();
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delay(1000);
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}
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else
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{
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Serial.println("WiFi is disconnected, attempting to reconnect");
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digitalWrite(ledPin, LOW);
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WiFi.begin(ssid, password);
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// Wait for connection
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int timeout = 0;
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while (WiFi.status() != WL_CONNECTED && timeout < 20)
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{ // wait for 10 seconds max
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delay(500);
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Serial.print(".");
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timeout++;
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}
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if (WiFi.status() == WL_CONNECTED)
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{
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Serial.println("");
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Serial.println("Reconnected to WiFi");
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Serial.println("IP address: ");
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Serial.println(WiFi.localIP());
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digitalWrite(ledPin, LOW); // Turn on LED to indicate Wi-Fi connected
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}
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else
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{
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Serial.println("");
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Serial.println("Failed to reconnect to WiFi");
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}
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}
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delay(1000);
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// Wait for 1 second before taking another reading
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}
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@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Test Runner and project tests.
|
||||
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||||
Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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