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2023-01-27 20:50:01 +08:00
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import { createContext, useCallback, useContext } from 'react';
import PropTypes from 'prop-types';
import { useDraughtsBoard } from '../board/DraughtsBoardContext';
import { useDraughtsTimer } from './timer/use-draughts-timer';
import { useDraughtsComputer } from './computer/use-draughts-computer';
import { Players } from '@draughts/core';
export const DraughtsGameContext = createContext();
export const useDraughtsGame = () => useContext(DraughtsGameContext);
export function DraughtsGameProvider(props) {
const { resetBoard } = useDraughtsBoard();
const [whiteTimer, resetWhiteTimer] = useDraughtsTimer(Players.WHITE);
const [blackTimer, resetBlackTimer] = useDraughtsTimer(Players.BLACK);
useDraughtsComputer();
const restartGame = useCallback(() => {
resetBoard();
resetWhiteTimer();
resetBlackTimer();
}, [resetBoard, resetWhiteTimer, resetBlackTimer]);
return (
<DraughtsGameContext.Provider
value={{ blackTimer, restartGame, whiteTimer }}
>
{props.children}
</DraughtsGameContext.Provider>
);
}
DraughtsGameProvider.propTypes = {
children: PropTypes.node.isRequired,
};

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import { useEffect, useRef } from 'react';
import { useDraughtsSettings } from '../../settings/DraughtsSettingsContext';
import { useDraughtsBoard } from '../../board/DraughtsBoardContext';
import { GameStates } from '@draughts/core';
export function useDraughtsComputer() {
const { board, doMove } = useDraughtsBoard();
const { userPlayer, computerDifficulty } = useDraughtsSettings();
const workerRef = useRef();
useEffect(() => {
if (board.state !== GameStates.PLAYING) return;
if (board.playerToMove === userPlayer) return;
workerRef.current = new Worker(new URL('worker.js', import.meta.url));
const handleWorkerMessage = (event) => {
doMove(event.data);
};
workerRef.current.addEventListener('message', handleWorkerMessage);
workerRef.current.postMessage({ board, computerDifficulty });
return () => {
workerRef.current.removeEventListener('message', handleWorkerMessage);
workerRef.current.terminate();
};
}, [board, userPlayer, computerDifficulty, doMove]);
return null;
}

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import { ComputerDifficulty } from '../../settings/constants/computer-difficulty';
import { alphaBetaMove } from '@draughts/computer';
import { Board } from '@draughts/core';
const getRandomMove = (board) => {
return board.moves.at(Math.floor(Math.random() * board.moves.length));
};
const getComputerMove = (board, difficulty) => {
if (difficulty === ComputerDifficulty.MEDIUM) {
return alphaBetaMove(board, 3);
}
if (difficulty === ComputerDifficulty.HARD) {
return alphaBetaMove(board, 6);
}
return getRandomMove(board);
};
const getComputerTimeout = (board) => {
return 200 + board.moves.length * Math.floor(Math.random() * 200);
};
addEventListener('message', (event) => {
const startTime = Date.now();
const board = new Board(
event.data.board.position,
event.data.board.playerToMove,
event.data.board.firstMove
);
const move = getComputerMove(board, event.data.computerDifficulty);
const endTime = Date.now();
const elapsedTime = startTime - endTime;
const waitTime = Math.max(0, getComputerTimeout(board) - elapsedTime);
setTimeout(() => {
postMessage(move);
}, waitTime);
});

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import { useState, useEffect, useMemo } from 'react';
import { useDraughtsBoard } from '../../board/DraughtsBoardContext';
import { GameStates } from '@draughts/core';
const TIMER_TICK = 100;
const INITIAL_TIME = 5 * 60 * 1000;
export function useDraughtsTimer(player) {
const { board } = useDraughtsBoard();
const [timer, setTimer] = useState(INITIAL_TIME);
useEffect(() => {
if (board.state !== GameStates.PLAYING) return;
if (board.firstMove) return;
if (board.playerToMove !== player) return;
const interval = setInterval(() => {
setTimer((timer) => {
const updatedTime = timer - TIMER_TICK;
return updatedTime >= 0 ? updatedTime : 0;
});
}, TIMER_TICK);
return () => {
clearInterval(interval);
setTimer((timer) => timer + 1000);
};
}, [player, board, setTimer]);
const timerInfo = useMemo(() => {
const totalSeconds = Math.floor(timer / 1000);
return {
complete: timer === 0,
millis: timer % 1000,
minutes: Math.floor(totalSeconds / 60),
seconds: totalSeconds % 60,
};
}, [timer]);
const resetTimer = () => setTimer(INITIAL_TIME);
return [timerInfo, resetTimer];
}