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40
components/draughts/game/computer/worker.js
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40
components/draughts/game/computer/worker.js
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import { ComputerDifficulty } from '../../settings/constants/computer-difficulty';
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import { alphaBetaMove } from '@draughts/computer';
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import { Board } from '@draughts/core';
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const getRandomMove = (board) => {
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return board.moves.at(Math.floor(Math.random() * board.moves.length));
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};
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const getComputerMove = (board, difficulty) => {
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if (difficulty === ComputerDifficulty.MEDIUM) {
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return alphaBetaMove(board, 3);
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}
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if (difficulty === ComputerDifficulty.HARD) {
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return alphaBetaMove(board, 6);
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}
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return getRandomMove(board);
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};
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const getComputerTimeout = (board) => {
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return 200 + board.moves.length * Math.floor(Math.random() * 200);
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};
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addEventListener('message', (event) => {
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const startTime = Date.now();
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const board = new Board(
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event.data.board.position,
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event.data.board.playerToMove,
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event.data.board.firstMove
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);
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const move = getComputerMove(board, event.data.computerDifficulty);
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const endTime = Date.now();
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const elapsedTime = startTime - endTime;
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const waitTime = Math.max(0, getComputerTimeout(board) - elapsedTime);
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setTimeout(() => {
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postMessage(move);
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}, waitTime);
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});
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