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assets/socket.io/dist/index.d.ts
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assets/socket.io/dist/index.d.ts
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/// <reference types="node" />
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import http = require("http");
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import { ServerOptions as EngineOptions, AttachOptions } from "engine.io";
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import { ExtendedError, Namespace, ServerReservedEventsMap } from "./namespace";
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import { Adapter, Room, SocketId } from "socket.io-adapter";
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import * as parser from "socket.io-parser";
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import type { Encoder } from "socket.io-parser";
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import { Socket } from "./socket";
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import type { BroadcastOperator, RemoteSocket } from "./broadcast-operator";
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import { EventsMap, DefaultEventsMap, EventParams, StrictEventEmitter, EventNames } from "./typed-events";
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declare type ParentNspNameMatchFn = (name: string, auth: {
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[key: string]: any;
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}, fn: (err: Error | null, success: boolean) => void) => void;
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declare type AdapterConstructor = typeof Adapter | ((nsp: Namespace) => Adapter);
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interface ServerOptions extends EngineOptions, AttachOptions {
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/**
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* name of the path to capture
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* @default "/socket.io"
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*/
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path: string;
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/**
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* whether to serve the client files
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* @default true
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*/
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serveClient: boolean;
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/**
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* the adapter to use
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* @default the in-memory adapter (https://github.com/socketio/socket.io-adapter)
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*/
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adapter: AdapterConstructor;
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/**
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* the parser to use
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* @default the default parser (https://github.com/socketio/socket.io-parser)
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*/
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parser: any;
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/**
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* how many ms before a client without namespace is closed
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* @default 45000
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*/
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connectTimeout: number;
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}
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export declare class Server<ListenEvents extends EventsMap = DefaultEventsMap, EmitEvents extends EventsMap = ListenEvents, ServerSideEvents extends EventsMap = DefaultEventsMap, SocketData = any> extends StrictEventEmitter<ServerSideEvents, EmitEvents, ServerReservedEventsMap<ListenEvents, EmitEvents, ServerSideEvents, SocketData>> {
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readonly sockets: Namespace<ListenEvents, EmitEvents, ServerSideEvents, SocketData>;
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/**
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* A reference to the underlying Engine.IO server.
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*
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* Example:
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*
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* <code>
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* const clientsCount = io.engine.clientsCount;
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* </code>
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*
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*/
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engine: any;
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/** @private */
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readonly _parser: typeof parser;
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/** @private */
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readonly encoder: Encoder;
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/**
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* @private
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*/
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_nsps: Map<string, Namespace<ListenEvents, EmitEvents, ServerSideEvents, SocketData>>;
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private parentNsps;
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private _adapter?;
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private _serveClient;
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private opts;
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private eio;
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private _path;
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private clientPathRegex;
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/**
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* @private
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*/
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_connectTimeout: number;
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private httpServer;
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/**
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* Server constructor.
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*
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* @param srv http server, port, or options
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* @param [opts]
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* @public
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*/
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constructor(opts?: Partial<ServerOptions>);
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constructor(srv?: http.Server | number, opts?: Partial<ServerOptions>);
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constructor(srv: undefined | Partial<ServerOptions> | http.Server | number, opts?: Partial<ServerOptions>);
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/**
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* Sets/gets whether client code is being served.
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*
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* @param v - whether to serve client code
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* @return self when setting or value when getting
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* @public
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*/
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serveClient(v: boolean): this;
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serveClient(): boolean;
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serveClient(v?: boolean): this | boolean;
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/**
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* Executes the middleware for an incoming namespace not already created on the server.
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*
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* @param name - name of incoming namespace
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* @param auth - the auth parameters
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* @param fn - callback
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*
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* @private
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*/
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_checkNamespace(name: string, auth: {
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[key: string]: any;
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}, fn: (nsp: Namespace<ListenEvents, EmitEvents, ServerSideEvents, SocketData> | false) => void): void;
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/**
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* Sets the client serving path.
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*
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* @param {String} v pathname
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* @return {Server|String} self when setting or value when getting
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* @public
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*/
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path(v: string): this;
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path(): string;
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path(v?: string): this | string;
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/**
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* Set the delay after which a client without namespace is closed
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* @param v
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* @public
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*/
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connectTimeout(v: number): this;
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connectTimeout(): number;
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connectTimeout(v?: number): this | number;
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/**
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* Sets the adapter for rooms.
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*
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* @param v pathname
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* @return self when setting or value when getting
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* @public
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*/
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adapter(): AdapterConstructor | undefined;
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adapter(v: AdapterConstructor): this;
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/**
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* Attaches socket.io to a server or port.
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*
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* @param srv - server or port
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* @param opts - options passed to engine.io
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* @return self
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* @public
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*/
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listen(srv: http.Server | number, opts?: Partial<ServerOptions>): this;
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/**
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* Attaches socket.io to a server or port.
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*
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* @param srv - server or port
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* @param opts - options passed to engine.io
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* @return self
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* @public
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*/
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attach(srv: http.Server | number, opts?: Partial<ServerOptions>): this;
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attachApp(app: any, opts?: Partial<ServerOptions>): void;
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/**
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* Initialize engine
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*
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* @param srv - the server to attach to
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* @param opts - options passed to engine.io
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* @private
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*/
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private initEngine;
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/**
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* Attaches the static file serving.
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*
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* @param srv http server
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* @private
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*/
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private attachServe;
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/**
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* Handles a request serving of client source and map
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*
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* @param req
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* @param res
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* @private
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*/
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private serve;
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/**
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* @param filename
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* @param req
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* @param res
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* @private
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*/
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private static sendFile;
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/**
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* Binds socket.io to an engine.io instance.
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*
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* @param {engine.Server} engine engine.io (or compatible) server
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* @return self
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* @public
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*/
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bind(engine: any): this;
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/**
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* Called with each incoming transport connection.
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*
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* @param {engine.Socket} conn
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* @return self
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* @private
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*/
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private onconnection;
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/**
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* Looks up a namespace.
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*
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* @param {String|RegExp|Function} name nsp name
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* @param fn optional, nsp `connection` ev handler
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* @public
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*/
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of(name: string | RegExp | ParentNspNameMatchFn, fn?: (socket: Socket<ListenEvents, EmitEvents, ServerSideEvents, SocketData>) => void): Namespace<ListenEvents, EmitEvents, ServerSideEvents, SocketData>;
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/**
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* Closes server connection
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*
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* @param [fn] optional, called as `fn([err])` on error OR all conns closed
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* @public
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*/
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close(fn?: (err?: Error) => void): void;
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/**
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* Sets up namespace middleware.
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*
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* @return self
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* @public
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*/
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use(fn: (socket: Socket<ListenEvents, EmitEvents, ServerSideEvents, SocketData>, next: (err?: ExtendedError) => void) => void): this;
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/**
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* Targets a room when emitting.
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*
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* @param room
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* @return self
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* @public
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*/
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to(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>;
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/**
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* Targets a room when emitting.
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*
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* @param room
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* @return self
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* @public
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*/
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in(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>;
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/**
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* Excludes a room when emitting.
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*
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* @param name
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* @return self
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* @public
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*/
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except(name: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>;
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/**
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* Sends a `message` event to all clients.
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*
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* @return self
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* @public
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*/
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send(...args: EventParams<EmitEvents, "message">): this;
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/**
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* Sends a `message` event to all clients.
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*
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* @return self
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* @public
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*/
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write(...args: EventParams<EmitEvents, "message">): this;
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/**
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* Emit a packet to other Socket.IO servers
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*
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* @param ev - the event name
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* @param args - an array of arguments, which may include an acknowledgement callback at the end
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* @public
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*/
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serverSideEmit<Ev extends EventNames<ServerSideEvents>>(ev: Ev, ...args: EventParams<ServerSideEvents, Ev>): boolean;
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/**
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* Gets a list of socket ids.
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*
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* @public
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*/
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allSockets(): Promise<Set<SocketId>>;
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/**
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* Sets the compress flag.
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*
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* @param compress - if `true`, compresses the sending data
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* @return self
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* @public
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*/
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compress(compress: boolean): BroadcastOperator<EmitEvents, SocketData>;
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/**
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* Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to
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* receive messages (because of network slowness or other issues, or because they’re connected through long polling
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* and is in the middle of a request-response cycle).
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*
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* @return self
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* @public
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*/
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get volatile(): BroadcastOperator<EmitEvents, SocketData>;
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/**
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* Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node.
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*
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* @return self
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* @public
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*/
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get local(): BroadcastOperator<EmitEvents, SocketData>;
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/**
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* Returns the matching socket instances
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*
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* @public
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*/
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fetchSockets(): Promise<RemoteSocket<EmitEvents, SocketData>[]>;
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/**
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* Makes the matching socket instances join the specified rooms
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*
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* @param room
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* @public
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*/
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socketsJoin(room: Room | Room[]): void;
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/**
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* Makes the matching socket instances leave the specified rooms
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*
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* @param room
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* @public
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*/
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socketsLeave(room: Room | Room[]): void;
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/**
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* Makes the matching socket instances disconnect
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*
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* @param close - whether to close the underlying connection
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* @public
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*/
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disconnectSockets(close?: boolean): void;
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}
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export { Socket, ServerOptions, Namespace, BroadcastOperator, RemoteSocket };
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export { Event } from "./socket";
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