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assets/socket.io/dist/socket.d.ts
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370
assets/socket.io/dist/socket.d.ts
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/// <reference types="node" />
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import { Packet } from "socket.io-parser";
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import { EventParams, EventNames, EventsMap, StrictEventEmitter, DefaultEventsMap } from "./typed-events";
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import type { Client } from "./client";
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import type { Namespace } from "./namespace";
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import type { IncomingMessage, IncomingHttpHeaders } from "http";
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import type { Room, SocketId } from "socket.io-adapter";
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import type { ParsedUrlQuery } from "querystring";
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import { BroadcastOperator } from "./broadcast-operator";
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export interface SocketReservedEventsMap {
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disconnect: (reason: string) => void;
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disconnecting: (reason: string) => void;
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error: (err: Error) => void;
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}
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export interface EventEmitterReservedEventsMap {
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newListener: (eventName: string | Symbol, listener: (...args: any[]) => void) => void;
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removeListener: (eventName: string | Symbol, listener: (...args: any[]) => void) => void;
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}
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export declare const RESERVED_EVENTS: ReadonlySet<string | Symbol>;
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/**
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* The handshake details
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*/
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export interface Handshake {
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/**
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* The headers sent as part of the handshake
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*/
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headers: IncomingHttpHeaders;
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/**
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* The date of creation (as string)
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*/
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time: string;
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/**
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* The ip of the client
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*/
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address: string;
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/**
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* Whether the connection is cross-domain
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*/
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xdomain: boolean;
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/**
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* Whether the connection is secure
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*/
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secure: boolean;
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/**
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* The date of creation (as unix timestamp)
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*/
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issued: number;
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/**
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* The request URL string
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*/
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url: string;
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/**
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* The query object
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*/
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query: ParsedUrlQuery;
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/**
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* The auth object
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*/
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auth: {
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[key: string]: any;
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};
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}
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export declare type Event = [eventName: string, ...args: any[]];
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export declare class Socket<ListenEvents extends EventsMap = DefaultEventsMap, EmitEvents extends EventsMap = ListenEvents, ServerSideEvents extends EventsMap = DefaultEventsMap, SocketData = any> extends StrictEventEmitter<ListenEvents, EmitEvents, SocketReservedEventsMap> {
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readonly nsp: Namespace<ListenEvents, EmitEvents, ServerSideEvents>;
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readonly client: Client<ListenEvents, EmitEvents, ServerSideEvents>;
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readonly id: SocketId;
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readonly handshake: Handshake;
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/**
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* Additional information that can be attached to the Socket instance and which will be used in the fetchSockets method
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*/
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data: Partial<SocketData>;
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connected: boolean;
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private readonly server;
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private readonly adapter;
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private acks;
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private fns;
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private flags;
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private _anyListeners?;
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/**
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* Interface to a `Client` for a given `Namespace`.
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*
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* @param {Namespace} nsp
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* @param {Client} client
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* @param {Object} auth
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* @package
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*/
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constructor(nsp: Namespace<ListenEvents, EmitEvents, ServerSideEvents>, client: Client<ListenEvents, EmitEvents, ServerSideEvents>, auth: object);
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/**
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* Builds the `handshake` BC object
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*
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* @private
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*/
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private buildHandshake;
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/**
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* Emits to this client.
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*
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* @return Always returns `true`.
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* @public
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*/
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emit<Ev extends EventNames<EmitEvents>>(ev: Ev, ...args: EventParams<EmitEvents, Ev>): boolean;
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/**
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* @private
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*/
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private registerAckCallback;
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/**
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* Targets a room when broadcasting.
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*
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* @param room
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* @return self
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* @public
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*/
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to(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>;
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/**
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* Targets a room when broadcasting.
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*
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* @param room
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* @return self
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* @public
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*/
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in(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>;
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/**
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* Excludes a room when broadcasting.
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*
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* @param room
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* @return self
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* @public
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*/
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except(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>;
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/**
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* Sends a `message` event.
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*
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* @return self
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* @public
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*/
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send(...args: EventParams<EmitEvents, "message">): this;
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/**
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* Sends a `message` event.
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*
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* @return self
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* @public
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*/
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write(...args: EventParams<EmitEvents, "message">): this;
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/**
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* Writes a packet.
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*
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* @param {Object} packet - packet object
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* @param {Object} opts - options
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* @private
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*/
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private packet;
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/**
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* Joins a room.
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*
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* @param {String|Array} rooms - room or array of rooms
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* @return a Promise or nothing, depending on the adapter
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* @public
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*/
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join(rooms: Room | Array<Room>): Promise<void> | void;
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/**
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* Leaves a room.
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*
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* @param {String} room
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* @return a Promise or nothing, depending on the adapter
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* @public
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*/
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leave(room: string): Promise<void> | void;
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/**
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* Leave all rooms.
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*
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* @private
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*/
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private leaveAll;
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/**
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* Called by `Namespace` upon successful
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* middleware execution (ie: authorization).
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* Socket is added to namespace array before
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* call to join, so adapters can access it.
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*
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* @private
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*/
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_onconnect(): void;
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/**
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* Called with each packet. Called by `Client`.
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*
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* @param {Object} packet
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* @private
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*/
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_onpacket(packet: Packet): void;
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/**
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* Called upon event packet.
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*
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* @param {Packet} packet - packet object
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* @private
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*/
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private onevent;
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/**
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* Produces an ack callback to emit with an event.
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*
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* @param {Number} id - packet id
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* @private
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*/
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private ack;
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/**
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* Called upon ack packet.
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*
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* @private
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*/
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private onack;
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/**
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* Called upon client disconnect packet.
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*
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* @private
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*/
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private ondisconnect;
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/**
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* Handles a client error.
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*
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* @private
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*/
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_onerror(err: Error): void;
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/**
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* Called upon closing. Called by `Client`.
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*
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* @param {String} reason
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* @throw {Error} optional error object
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*
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* @private
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*/
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_onclose(reason: string): this | undefined;
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/**
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* Produces an `error` packet.
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*
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* @param {Object} err - error object
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*
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* @private
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*/
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_error(err: any): void;
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/**
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* Disconnects this client.
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*
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* @param {Boolean} close - if `true`, closes the underlying connection
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* @return {Socket} self
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*
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* @public
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*/
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disconnect(close?: boolean): this;
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/**
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* Sets the compress flag.
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*
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* @param {Boolean} compress - if `true`, compresses the sending data
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* @return {Socket} self
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* @public
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*/
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compress(compress: boolean): this;
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/**
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* Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to
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* receive messages (because of network slowness or other issues, or because they’re connected through long polling
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* and is in the middle of a request-response cycle).
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*
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* @return {Socket} self
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* @public
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*/
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get volatile(): this;
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/**
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* Sets a modifier for a subsequent event emission that the event data will only be broadcast to every sockets but the
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* sender.
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*
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* @return {Socket} self
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* @public
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*/
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get broadcast(): BroadcastOperator<EmitEvents, SocketData>;
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/**
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* Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node.
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*
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* @return {Socket} self
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* @public
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*/
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get local(): BroadcastOperator<EmitEvents, SocketData>;
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/**
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* Sets a modifier for a subsequent event emission that the callback will be called with an error when the
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* given number of milliseconds have elapsed without an acknowledgement from the client:
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*
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* ```
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* socket.timeout(5000).emit("my-event", (err) => {
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* if (err) {
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* // the client did not acknowledge the event in the given delay
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* }
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* });
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* ```
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*
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* @returns self
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* @public
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*/
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timeout(timeout: number): this;
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/**
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* Dispatch incoming event to socket listeners.
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*
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* @param {Array} event - event that will get emitted
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* @private
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*/
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private dispatch;
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/**
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* Sets up socket middleware.
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*
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* @param {Function} fn - middleware function (event, next)
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* @return {Socket} self
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* @public
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*/
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use(fn: (event: Event, next: (err?: Error) => void) => void): this;
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/**
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* Executes the middleware for an incoming event.
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*
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* @param {Array} event - event that will get emitted
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* @param {Function} fn - last fn call in the middleware
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* @private
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*/
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private run;
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/**
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* Whether the socket is currently disconnected
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*/
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get disconnected(): boolean;
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/**
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* A reference to the request that originated the underlying Engine.IO Socket.
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*
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* @public
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*/
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get request(): IncomingMessage;
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/**
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* A reference to the underlying Client transport connection (Engine.IO Socket object).
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*
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* @public
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*/
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get conn(): import("engine.io").Socket;
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/**
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* @public
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*/
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get rooms(): Set<Room>;
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/**
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* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
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* callback.
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*
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* @param listener
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* @public
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*/
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onAny(listener: (...args: any[]) => void): this;
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/**
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* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
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* callback. The listener is added to the beginning of the listeners array.
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*
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* @param listener
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* @public
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*/
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prependAny(listener: (...args: any[]) => void): this;
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/**
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* Removes the listener that will be fired when any event is emitted.
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*
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* @param listener
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* @public
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*/
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offAny(listener?: (...args: any[]) => void): this;
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/**
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* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
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* e.g. to remove listeners.
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*
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* @public
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*/
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listenersAny(): ((...args: any[]) => void)[];
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private newBroadcastOperator;
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}
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