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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp12e]
platform = espressif8266
board = esp12e
framework = arduino
monitor_speed = 115200

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## Flood Notification App (Esp8266 Controller)
### this is the script for esp8266 connected to 2 water level sensor and a ultrasonic sensor.\nIf the water reach the first water level sensor then "warning",
### If reach second water level then danger and the water is measure by ultrasonic
### the value is send to node js server
### then it will be display to a flutter app.
![alt text](image.png)

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#include <Arduino.h>
#include <ESP8266WiFi.h>
#include <ESP8266HTTPClient.h>
#define WATER_SENSOR_1_PIN D2 // First water level sensor
#define WATER_SENSOR_2_PIN D5 // Second water level sensor
#define TRIG_PIN D3 // Ultrasonic sensor trig pin
#define ECHO_PIN D4 // Ultrasonic sensor echo pin
#define LED_PIN D0 // Using D0 (GPIO16) for the LED
const int ledPin = 5;
const float SCALE_FACTOR = 10.0; // Scale factor for 10 cm to 1 meter
// wifi
// const char *ssid = "Bismillah";
// const char *password = "1234567890";
const char *ssid = "KARAN";
const char *password = "12345679";
WiFiClient client;
void setup()
{
Serial.begin(115200);
pinMode(ledPin, OUTPUT);
pinMode(WATER_SENSOR_1_PIN, INPUT);
pinMode(WATER_SENSOR_2_PIN, INPUT);
pinMode(TRIG_PIN, OUTPUT);
pinMode(ECHO_PIN, INPUT);
digitalWrite(ledPin, LOW);
WiFi.begin(ssid, password);
while (WiFi.status() != WL_CONNECTED)
{
delay(500);
Serial.println("Connecting to WiFi..");
}
Serial.println("Connected to the WiFi network");
Serial.println(WiFi.localIP());
Serial.println("Starting up...");
digitalWrite(ledPin, HIGH);
}
void loop()
{
if (WiFi.status() == WL_CONNECTED)
{
digitalWrite(ledPin, HIGH);
// Check water level sensors
int waterSensor1State = digitalRead(WATER_SENSOR_1_PIN);
int waterSensor2State = digitalRead(WATER_SENSOR_2_PIN);
if (waterSensor2State == HIGH)
{
Serial.println("Danger: Water level at full height!");
}
else if (waterSensor1State == HIGH)
{
Serial.println("Warning: Water level reaching high!");
}
else
{
Serial.println("Normal: Water level is below warning level.");
}
// Measure distance using ultrasonic sensor
long duration, distance;
digitalWrite(TRIG_PIN, LOW);
delayMicroseconds(2);
digitalWrite(TRIG_PIN, HIGH);
delayMicroseconds(10);
digitalWrite(TRIG_PIN, LOW);
duration = pulseIn(ECHO_PIN, HIGH);
distance = duration * 0.034 / 2; // Calculate the distance in cm
float water_height = 0;
if (waterSensor2State == HIGH)
{
// Adjust distance for simulation scale
float scaledDistance = distance * SCALE_FACTOR;
// Calculate the water height
float waterHeight = 100 - scaledDistance; // Assuming sensor is 100 cm above the water base
Serial.print("Water Height: ");
Serial.print(waterHeight / 100); // Convert to meters
Serial.println(" m");
water_height = waterHeight / 100;
}
String jsonSend = "{\"water_height\": " + String(water_height) + ", \"warning_level\": " + String(waterSensor1State) + ", \"danger_level\": " + String(waterSensor2State) + "}";
Serial.println(jsonSend);
HTTPClient http;
// http.begin(client, "http://192.168.20.45:3005/");
http.begin(client, "http://banjir-notif.kicap-karan.com/");
http.addHeader("Content-Type", "application/json");
int httpResponseCode = http.POST(jsonSend);
if (httpResponseCode > 0)
{
Serial.print("HTTP Response code: ");
Serial.println(httpResponseCode);
}
else
{
Serial.print("Error code: ");
Serial.println(httpResponseCode);
}
// Free resources
http.end();
delay(1000);
}
else
{
Serial.println("WiFi is disconnected, attempting to reconnect");
digitalWrite(ledPin, LOW);
WiFi.begin(ssid, password);
// Wait for connection
int timeout = 0;
while (WiFi.status() != WL_CONNECTED && timeout < 20)
{ // wait for 10 seconds max
delay(500);
Serial.print(".");
timeout++;
}
if (WiFi.status() == WL_CONNECTED)
{
Serial.println("");
Serial.println("Reconnected to WiFi");
Serial.println("IP address: ");
Serial.println(WiFi.localIP());
digitalWrite(ledPin, LOW); // Turn on LED to indicate Wi-Fi connected
}
else
{
Serial.println("");
Serial.println("Failed to reconnect to WiFi");
}
}
delay(1000);
// Wait for 1 second before taking another reading
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html